UPDATE: Updated 3 layers to 7 layers in tessellation BP and added a 3 layer NON tessellation BP Try not to add to many more layers as it will crash i am working on material functions now and will update. I have a reroute node connected to displacement so in theory you could just break the line and connect it to any texture layer in the tiling and use its displacement map The displacement is connected to the " Soil_Mud " layer so whatever textures you use in your soil_mud layer use the same textures displacement texture for displacement A sample scene to get started is also included in the bundle.DOWNLOAD! ( 4.18.2 )]( image_126378.zip (324 KB))Īdd to your content folder where you want it and open UE4, open then blueprint add your textures to the correct slots ( all naming will be easy to follow in comments and current names )Īnd create a material instance and apply to your landscapeĪll parameters set are changeable in the material instance.ĪLBEDO, CAVITY, ROUGHNESS,NORMAL,AO and 1 displacement map to match the " Soil_Mud " layer texture. The package includes production-quality assets: realistic grass, translucent water with distortion and caustics, 7 tree types, 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. You don't need to edit complex shader systems just link the textures and start making your awesome levels! You can paint these and additional landscape layers by hand, or apply masks from World Machine (or any other terrain generator). When you are drawing the topology of your landscape, proper material layers are drawn automatically. Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component.
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